Science Discovery Kits
Best sellers for over 25 years—created by a high school science teacher who really knows his stuff! Comprehensive activity guides were carefully designed to boost students’ prior knowledge before they jump into the more complex projects. Guide from each kit includes the same 5–6 experiments to introduce magnetism followed by 5–6 different projects for the focus topic of the kit. Aligned with Next Generation Science Standards. Perfect for STEM programs, maker spaces, science fair projects, or classroom labs. Designed for individual students or a small group working together. Assorted supplies included. Ages 10+/Grades 5+.
The Science Discovery Kits - Magnet Levitation Set is an exciting hands-on kit that allows students to build a gravity-defying train while exploring magnetic fields and equilibrium. The kit includes disc, ring, latch, and neodymium magnets, a high-force magnetic strip, plastic guide rails, a compass, iron filings, wood blocks, nails, and a detailed activity guide with experiments and projects. Designed for interactive STEM learning, this set encourages investigation of magnetic forces in a fun and educational way.
The Science Discovery Kits - Electric Motor Generator Set enables students to build a working electric motor and generator that can power a light bulb. Designed for grades 4 and above, this hands-on kit includes disc, latch, and neodymium magnets, compass, wire, sandpaper, springs, paper clips, a pre-drilled wood block, iron cores, nuts, screws, bolts, plastic plates and tubes, an LED, and a comprehensive experiment and project book—all encouraging STEM exploration in under 500 characters.
The Science Discovery Kits - Electromagnet Set introduces students to the principles of electromagnetism through hands-on experiments. This comprehensive kit includes enameled copper wire, battery holder for 2 C size batteries, large nails, iron filings, wood blocks, metal key strips, armatures, a magnetic compass, sandpaper, screws, and a detailed experiment and project book. Designed for ages 10 and up, it supports over 30 experiments such as building electromagnets, telegraphs, and electrical catapults—all under 500 characters.